You will never run out of blasty spells, and the melee will love you for doubling their gold. Make a party friendly item creation/know-it-all wizard with staff like wand. My advice is don't optimize too much, because you will reduce the game to "super wiz and his monkeys with sticks" All official pathfinder books are allowed but the DM has been ambiguous about 3.5 material and 3rd party material but for the sake of not having to remake the character I would rather stick with the official pathfinder books. We've been given standard 12th level gold so something like 100K gp, and my stat rolls are 18, 16, 16, 15, 13 ,13. I have never played pathfinder before so Im here asking for some help on how to optimize my mage but I have played 3.5 so I have some experience with the game system. Now given that I know that the rest of the party is going to range from terribly built to reasonably optimized, I would prefer to make an optimized blaster sorc and/or wizard to play. With that in mind I managed to grab the arcane spellcaster slot and I've decided I want to play a blaster arcane class. Kill, kill, kill some more grab loot and go. From what we have been told the game will mainly hack n slash. I know the divine spellcaster is going to be a Fighter/Barbarian/Cleric with 6 levels in cleric but he's taking no healing spells. We've been told its going to be a low magic world (one arcane and one divine spellcaster in the group no one else is allowed to have spells and each character gets one magic item at character creation even if you could purchase more.) There are currently going to be 5 or 6 people in the party. So some friends of mine have decided to run a Pathfinder game.
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